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The game was created by a four person team with my role being the 3D artist and graphics programmer.

The game was created by a four person team with my role being the 3D artist and graphics programmer.

The game was created by a four person team with my role being the 3D artist and graphics programmer.

Splash n' Snack

Splash n' Snack is a Dark Ride adventure where you are shrunken down and tasked with feeding all the fish in the tank.

splash_n_snack_concept.png

Splash n' Snack Concept Art

The technology used to create the Dark Ride is a motion platform surrounded by three screens. Gaming chairs with different input controls were placed on the platform to mimic an actual coaster train. The Unity program we used to create Splash n' Snack came with tools to change the pitch and roll of the motion platform, create our own tracks, and change the lighting in the room. These were all created by our professor Ruth Comley at the Entertainment Technology Center in Carnegie Mellon University.

Motion Platform

Tool Programming

As our team's programmer, I added additional tools and created new features to assist my teammates in building the track and world the players would swim through.

Random Pebble Generator Tool

Since the bottom of the tank was filled with pebbles, I created a tool that randomly generated the pebbles when the game was played. The user could change the amount, color, and size of the pebbles.

Fish Waypoint System & Food Pellets

In order to program the fish movement in the scene and allow for easy creation and pathing, I made a waypoint system that allowed the user to create a new fish and define the path the fish would take.

The user would create a new fish object that would keep track of its own waypoints. Whenever the fish got too close to it's current assigned waypoint, the fish would switch to the next waypoint in the array and start pathing towards that point. If a fish detected a food pellet, it would break the waypoint pathing cycle and swim towards the pellet until it disappeared. Once the pellet was gone, the fish would go back to pathing towards its current waypoint.

The user could also change the speed of the fish and the fish's reaction to food pellets radius. 

The projectiles in the game were pellets that players would feed the fish with. When shot out, the pellets would loose speed over time in the water and float in place. If a pellet was left floating in the water for too long, it would despawn after three seconds. Each player only had two pellets at a time, deterring people from spamming the shoot button and instead to try and time their shots to be near the fish.

Splash n' Snack Gameplay

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